V-Ray 3.5 for 3ds Max is Here + Webinar

V-Ray 3.5 for 3ds Max – Now Available
It’s here! Chaos Group has just released V-Ray 3.5 for 3ds Max, and it’s fast. The new Adaptive Lights algorithm speeds renders up to seven times faster on some scenes. If you’re an existing V-Ray 3.x customer, this update is free and available now.

Want to see V-Ray 3.5 for 3ds Max in action? Check out this webinar to learn about the must-have features in V-Ray 3.5. at 12 pm EST on February 15.

V-Ray for 3ds MaxMajor Features

V-Ray IPR
Fully interactive production rendering.

Resumable Rendering
Stop your render at any point and pick up where you left off.

Live Virtual Reality Rendering
Render interactively to Oculus Rift and HTC Vive with V-Ray GPU.

AlSurface material
Anders Langlands’ popular alSurface material with built-in SSS is now available in V-Ray.

V-Ray GPU resolution
Adjust ActiveShade resolution on-the-fly while rendering.

Render Element Precision
Set individual bit-depths per render element. (For example, 16-bit Diffuse and 32-bit ZDepth).

Adaptive Lights
New algorithm to dramatically speed up rendering of scenes with many lights.


Read more about the Chaos Group line of products



blog comments powered by Disqus